Title

Poor Man’s Museum Robbery Simulator


"Poor man's museum robbery simulator", a small scale interactive installation mimicking diamond exhibition. Project's premise is to lure spectator into diamond theft.

Two laser beams of different heights are mirrored around the space in a squared shape, protecting the diamond in the middle. If laser circuitry is broken alarm with flashing screen and siren is triggered.

Tools: Arduino, Processing, Lasers, Photoresistors, Mirrors

"Poor man's museum robbery simulator" is a two-person group project.